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Learning to Improve Agent Behaviours in GOAL

机译:学会改善目标的代理行为

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This paper investigates the issue of adaptability of behaviour in the context of agent-oriented programming. We focus on improving action selection in rule-based agent programming languages using a reinforcement learning mechanism under the hood. The novelty is that learning utilises the existing mental state representation of the agent, which means that (i) the programming model is unchanged and using learning within the program becomes straightforward, and (ii) adaptive behaviours can be combined with regular behaviours in a modular way. Overall, the key to effective programming in this setting is to balance between constraining behaviour using operational knowledge, and leaving flexibility to allow for ongoing adaptation. We illustrate this using different types of programs for solving the Blocks World problem.
机译:本文调查了以代理为导向的编程背景下的行为适应性问题。我们专注于使用引擎盖下的加固学习机制改善基于规则的代理程序编程语言的动作选择。新颖性是,学习利用代理的现有心理状态表示,这意味着(i)编程模型不变,并且在程序内使用学习变得简单,并且(ii)自适应行为可以与模块化的常规行为组合道路。总的来说,在此设置中有效编程的关键是使用操作知识的约束行为之间平衡,并使灵活性允许持续适应。我们使用不同类型的程序来说明这种用于解决块世界问题的程序。

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