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Development of Virtual Reality System for Medical Application Using OpenGL

机译:使用OpenGL的医学应用程序虚拟现实系统的开发

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Three dimensional (3D) visualization is a very popular topic in the medical community. Many techniques and procedures have been proposed and discussed to further improve this revolutionary medical imaging method. While resources regarding this matter are redundant, they are often scattered and only cover a specific part of the 3D visualization process. In this study, our goal is to compile these resources and provide an in-depth step by step technique on how 3D visualization may be achieved. This ranges from introducing marching cubes algorithm, the purpose of which is to extract the isosurface from the 3D data-set and the use of 3D mesh reconstruction by applying lighting, transparency and shading using Open Graphics Library (OpenGL) Application Programming Interface (API). Eventually, a graphical user interface (GUI) environment is implemented using Fast Light toolkit (FLTK). In addition to that, user interface such as rotation and zooming of the 3D model is shown to provide the basic needs in virtual reality environment. The source code is written in C++ language. Results are then demonstrated by showing the final snapshots of the application.
机译:三维(3D)可视化是医学界中非常受欢迎的话题。已经提出了许多技术和程序,并讨论了进一步改善这种革命性的医学成像方法。虽然关于此问题的资源是冗余的,但它们通常分散,并且仅涵盖3D可视化过程的特定部分。在这项研究中,我们的目标是编译这些资源,并通过步骤技术来提供关于如何实现3D可视化的技术。这范围从引入行进立方体算法,其目的是通过使用开放图形库(OpenGL)应用程序编程接口(API)应用照明,透明度和阴影来提取来自3D数据集的ISOSurface和使用3D网格重建。最终,使用快速灯具(FLTK)实现图形用户界面(GUI)环境。除此之外,还显示了用户界面,如3D模型的旋转和缩放,以提供虚拟现实环境中的基本需求。源代码以C ++语言编写。然后通过显示应用的最终快照来证明结果。

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