首页> 外文会议>ASEE Annual Conference Exposition >IMPROVING CONCEPTUAL LEARNING IN MECHANICS OF MATERIALS BY USING WEB-BASED GAMES AND THE INVOLVEMENT OF STUDENTS IN THE GAME DESIGN PROCESS
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IMPROVING CONCEPTUAL LEARNING IN MECHANICS OF MATERIALS BY USING WEB-BASED GAMES AND THE INVOLVEMENT OF STUDENTS IN THE GAME DESIGN PROCESS

机译:采用基于Web的游戏和学生参与在游戏设计过程中提高材料力学概念学习

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Many students in majors such as mechanical, aerospace, civil, and manufacturing engineering have some difficulty in thoroughly grasping concepts first encountered in mechanics of materials. Web based games may not only provide opportunities to create environments that motivate students to think reflectively about mechanics of materials content and to invest energy and time in mastering its concepts, but an opportunity to involve students in learning through teaching activities and to include student ideas that will further benefit the learning environment. The focus of this paper is on the development and use of interactive web-based games used to reinforce the learning in an undergraduate Mechanics of Materials course and the involvement of students in the game design process. The games provide an interactive learning experience for students. One of the games developed involved the manipulation of forces and couples on a beam given shear and moment diagrams. Students were provided with the basic platform for the game but created their own shear and moment diagrams along with the logic for the solution. The games of individual students were compiled in a multilevel game that proved beneficial to student learning. The feedback based on student input in the games allows the students to learn and apply new concepts simultaneously. The impact of the games and the student involvement in the game design process have been positive as evidenced by performance on exams and positive feedback on surveys. Students are motivated to get involved in the game design process by the fact that their work is being evaluated by their peers and that it has some useful purpose that will continue to serve students for semesters to come.
机译:许多学生在机械,航空航天,民用和制造工程如机械,航空航天,民用和制造工程等难以掌握材料的彻底掌握概念。基于Web的游戏可能不仅可以创建激励学生反思地思考材料内容的机制以及投资能源和时间来掌握其概念的机会,而且有机会通过教学活动,包括教学活动,包括学生的学生将进一步有益于学习环境。本文的重点是开发和使用互动网络的游戏,用于加强材料课程本科机制以及学生参与游戏设计过程中的学习。这场比赛为学生提供了互动学习体验。其中一个游戏涉及在给定剪切和时刻图的梁上操纵力和耦合。学生们与游戏的基本平台提供,但创建了自己的剪切和时刻图以及解决方案的逻辑。个人学生的游戏被编制在一个有利于学生学习的多级游戏中。基于学生在游戏中输入的反馈使学生同时学习和应用新概念。奥运会和学生参与游戏设计过程的影响是积极的,正如考试的表现和对调查的积极反馈所证明的那样。学生有动力通过他们的同行评估他们的工作,并且它有一些有用的目的,这将继续为学生提供学期来服务。

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