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A Game-Theoretic Analysis of a Competitive Diffusion Process over Social Networks

机译:社交网络竞争扩散过程的游戏 - 理论分析

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We study a game-theoretic model for the diffusion of competing products in social networks. Particularly, we consider a simultaneous non-cooperative game between competing firms that try to target customers in a social network. This triggers a _competitive diffusion process, and the goal of each firm is to maximize the eventual number of adoptions of its own product. We study issues of existence, computation and performance (social inefficiency) of pure strategy Nash equilibria in these games. We mainly focus on 2-player games, and we model the diffusion process using the known linear threshold model. Nonetheless, many of our results continue to hold under a more general framework for this process.
机译:我们研究了社交网络中竞争产品扩散的游戏理论模型。特别是,我们考虑在竞争公司之间同时的非合作游戏,这些游戏试图在社交网络中针对客户。这触发了一个_competive扩散过程,每个公司的目标是最大限度地提高其自身产品的最终采用次数。我们研究了这些游戏中纯策略纳什均衡的存在,计算和性能(社会效率)的问题。我们主要专注于2人游戏,我们使用已知的线性阈值模型来模拟扩散过程。尽管如此,我们的许多结果继续在这一进程的更一般框架下持有。

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