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2D HAND GESTURE RECOGNITION METHODS FOR INTERACTIVE BOARD GAME APPLICATIONS

机译:2D手势互动棋盘游戏应用的手势识别方法

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The purpose of the current project is to demonstrate a complete interactive application capable of recognizing 2D hand gestures in order to interact with computer-based board games without the use of a special input devices, such as pointer, mouse or keyboard. A web camera is placed at the top of the platform and captures in real-time player's hand gestures and then recognizes the position of his fingertip on the board. The user is able to choose a piece, select a destination spot and move a piece just by simply placing and moving his/her index finger onto the board. Therefore an interactive, compact platform was developed, containing a light-wood construction, a printed chess board and a conventional webcam in order to test the effectiveness of the system. The suggested interactive system is fully compatible with the latest software technologies, uses a custom GUI, real-time 2D hand gesture recognizer and earcons.
机译:当前项目的目的是展示能够识别2D手势的完整交互式应用程序,以便在不使用特殊输入设备(例如指针,鼠标或键盘)的情况下与计算机的棋盘游戏进行交互。将一个网络摄像头放在平台顶部,并在实时播放器的手势中捕获,然后识别他的指尖在电路板上的位置。用户能够选择一块,选择目的地点并仅通过简单地将他/她的食指移动到板上。因此,开发了一种互动,紧凑的平台,含有浅木结构,印刷棋盘和传统的网络摄像头,以测试系统的有效性。建议的交互式系统与最新的软件技术完全兼容,使用定制GUI,实时2D手势识别器和耳机。

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