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Adapting Recognition of Shootable Situations by Learning from Experience and Observation in a RoboCup Simulated Soccer Game

机译:通过在Robocup模拟足球比赛中学习经验和观察来调整潜水情况的认识

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In this paper we describe adapting recognition of shootable situations for an agent in a RoboCup soccer simulation game. An agent needs to adapt its recognition of shootable situations to their opponents in a game, because the recognition whether a shot will succeed or not depends on abilities of opponents' interception. When an agent tries to adapt by learning in a game, the agent faces a problem of a limitation of its shooting chances. We apply LEO (Learning from Experience and Observation) to the agents to let them increase their learning opportunities indirectly by seeing teammate agents' shots. LEO is a learning method for multi-agent environments which we proposed. LEO consists of "Learning from Observation" (LO) and "Learning from Experience" (LE). In the experiments of RoboCup Soccer Simulation games, the agents with the LEO can improve a success rate of "shooting" action to 0.12 from 0.04 (non-learning) and 0.06(LE only).
机译:在本文中,我们描述了在Robocup足球仿真游戏中对代理商的潜在潜水情况的识别。代理人需要在游戏中调整对他们对手的潜入情况的认可,因为拍摄是否会成功或不依赖于对手拦截的能力。当代理商试图通过在游戏中学习来调整时,代理面临射击机会限制的问题。我们将Leo(学习从经验和观察)应用于代理人,让他们通过看到队友代理商的镜头间接地增加他们的学习机会。 Leo是我们提出的多种子体环境的学习方法。狮子座由“从观察学习”(LO)和“从经验学习”(LE)组成。在Robocup足球仿真游戏的实验中,Leo的代理可以从0.04(非学习)和0.06(仅限Le)提高0.12的成功率。

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