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Real time game field limits recognition for robot self-localization using collinearity in middle-size roboCup soccer

机译:实时比赛领域限制识别中线机器人足球使用共线性的机器人自我定位

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摘要

Enabling a mobile robot to achieve its self-localization in real-time with vision only, demands for new approaches and new computeralgorithms. An approach for giving game field self-localization to a Middle Size RoboCup Soccer robot can be based in two steps: finding the gamefield lines and evaluating the obtained coordinates calculating the robot coordinates. This paper describes a method to achieve the first step. Thisapproach is based on an algorithm that combines three major features: edge detection, selection and collinearity search. The final target is to retrievethe line segments (defined by its two limits coordinates), which identify the game field boundary lines. These line coordinates will be used on the next step that is the process to calculate the robot position in the game field.Since this first step is to find lines in real time, it is an alternative method to the Hough Transform Method.
机译:使移动机器人仅凭视觉,对新方法和新计算机算法的需求即可实时实现其自我定位。可以将游戏场自定位到中型RoboCup Soccer机器人的方法基于两个步骤:找到游戏场线,并评估获得的坐标以计算机器人坐标。本文介绍了实现第一步的方法。该方法基于一种算法,该算法结合了三个主要功能:边缘检测,选择和共线性搜索。最终目标是检索线段(由其两个极限坐标定义),这些线段标识游戏场的边界线。这些线坐标将用于下一步,即计算机器人在游戏场中位置的过程。由于第一步是实时查找线,因此它是霍夫变换方法的替代方法。

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