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First International Workshop on Three-Dimensional Cinematography (3DCINE)

机译:第一个国际三维电影摄影研讨会(3DCINE)

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摘要

Recent developments in computer vision and computer graphics, especially in such areas as multiple-view geometry and image-based rendering, are now making it possible to generate three-dimensional models of dynamic scenes from multiple cameras at video frame rates. We call this process three-dimensional cinematography since it extends traditional cinematography from two dimensions (images) to three dimensions (solid objects which can be rendered with photo-realistic textures from arbitrary viewpoints) using the same temporal rates.
机译:计算机视觉和计算机图形的最新进展,特别是在这种区域中的多视图几何和基于图像的渲染,现在可以在视频帧速率下从多个摄像机生成动态场景的三维模型。我们称之为这一过程三维电影摄影,因为它从两个维度(图像)扩展到三维(可以使用相同的时间率与来自任意视点的照片逼真纹理呈现的实体对象)延伸到三维的传统电影摄影。

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