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CommLang: Communication for Coachable Agents

机译:COMMLANG:用于沟通代理商

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RoboCup has hosted a coach competition for several years creating a challenging testbed for research in advice-giving agents. A coach agent is expected to advise an unknown coachable team. In RoboCup 2003, the coachable agents could process the coach's advice but did not include a protocol for communication among them. In this paper we present CommLang, a standard for agent communication which will be used by the coachable agents in the simulation league at RoboCup 2004. The communication standard supports representation of multiple message types which can be flexibly combined in a single utterance. We then describe the application of CommLang in our coachable agents and present empirical results showing the communication's effect on world model completeness and accuracy. Communication in our agents improved the fraction of time which our agents are confident of player and ball locations and simultaneously improved the overall accuracy of that information.
机译:Robocup已经举办了几年的教练竞赛,为咨询给代理商进行了挑战性的测试。预计教练代理商会建议一个未知的一支安全团队。在Robocup 2003中,教练的代理商可以处理教练的建议,但不包括其中之间的沟通议定书。在本文中,我们介绍了Commlang,这是一个代理通信的标准,它将在Robocup 2004中的仿真联赛中的安全代理使用。通信标准支持多个消息类型的表示,这些类型可以灵活地组合在单个话语中。然后,我们描述了Commlang在我们的安全代理中的应用,并显示了展示沟通对世界模型完整性和准确性影响的实证结果。我们的代理商的沟通改善了我们的代理对玩家和球场的信心的一部分,并同时提高了该信息的整体准确性。

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