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A 'Low Cost' Approach to Fully-Immersive Engineering-Capable, Wheeled-Vehicle Driving Simulation

机译:一种完全沉浸式工程,轮式车辆驾驶仿真的“低成本”方法

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For the past two decades, realistic, high-performance driving simulation technology for human factors and vehicle prototyping applications has been the exclusive domain of multi-million dollar systems. Recent advances in open systems and modular computer architecture has allowed high-performance simulation platforms to evolve, incorporating sufficient accuracy for manufacturer's applications. The continuing reduction in the cost of high-performance computing and image-generating hardware combined with the simulator's reduced operations and maintenance budgets feed the low cost side of this equation. Designing a simulator to be able to be operated by a broad spectrum of researchers and engineers requires a sophisticated and flexible operator's station with intuitive, icon-based graphical user interface (GUI) and scenario construction station. This paper describes the Century Series Mark II driving simulator (configured as an off-road Hummer) designed and built by I-SIM Corporation of Salt Lake City, Utah, USA. Its subsystems, design philosophy, performance issues, including the human factors concerns that must be considered for fully immersive applications and driver acceptance (attitude adjustment) are addressed.
机译:过去二十年来,人类因素和车辆原型应用的现实,高性能驾驶仿真技术一直是多百万美元系统的独家领域。开放系统和模块化计算机架构的最新进展使高性能仿真平台允许进化,为制造商的应用提供足够的准确性。继续降低高性能计算和图像生成硬件的成本与模拟器的减少的操作和维护预算相结合地利用了该等式的低成本侧。设计模拟器可以通过广泛的研究人员和工程师来操作,需要一个精致和灵活的操作员站,具有直观的图标的图形用户界面(GUI)和场景建筑站。本文介绍了本世纪系列Mark II驾驶模拟器(被配置为越野悍马),由美国犹他州盐湖城I-SIM公司设计和建造。它的子系统,设计理念,性能问题,包括人为因素所涉及的问题,必须考虑完全沉浸式应用和驾驶员验收(态度调整)。

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