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A computational model of affect theory: simulations of reducer/augmenter learned helplessness phenomena

机译:影响理论的计算模型:减速器/增强器的模拟和学习无助现象

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This paper outlines the initial results of an ongoing research effort to build and test a computational model that simulates key components of a theory of mind proposed by psychologist Silvan S. Tomkins in his four-volume series Affect, Imagery, Consciousness (1962, 1963, 1991, 1992). Tomkins' model of the mind is able to account for an impressive range of motivational phenomena, including the crucial developmental link between cognition and emotion, how conflicting motives are resolved and decisions about moment-to-moment behavior are made, and how individuals can be motivated simultaneously by highly idiosyncratic goals that emerge from experience, as well as the complete array of innate, instinctual drives. To begin testing the explanatory power of Tomkin's model, key components of his theory have been implemented in computational terms and tested in experimental simulations. In particular, Tomkins' affect theory, a sub-theory of his overall view of the mind, has been targeted for primary research purposes. Affect theory has been selected as the focus of study because it is the most unique component of Tomkins' model, and many authors, e.g., Nathanson (1992) and Schore (1994), consider it to be his primary contribution to the understanding of the mind. Affect theory also has the potential to explain how "primary" emotions, as described by Damasio (1994), are generated and can evolve into cognitively generated "secondary" emotions over time. Reducer/augmenter (Larsen & Zarate, 1991) and learned helplessness phenomena (Peterson, Maier, & Seligman, 1993) were selected for simulation purposes. These affective/behavioral phenomena have been repeatedly documented to occur in studies involving living subjects. Moreover, these phenomena are at the opposite ends of the nature/nurture continuum. For reducer/augmenter phenomena, differences in affectively motivated behavior are attributed to innate, constitutional factors. In contrast, learned helplessness effects are attributed to differences in environmental experience. The simulation of these causally diverse affective/behavioral tendencies, therefore, should provide a useful initial test of the range of phenomena for which Tomkins' theory can account.
机译:本文概述了正在进行的研究努力的初始结果,以建立和测试一个计算模型,这些计算模型模拟了由心理学家Silvan S. Tomkins在他的四批系列影响,意象,意识(1962,1963)中提出的心理学家Silvan S. Tomkins提出的思想理论的关键组成部分。 1991年,1992年)。 Tomkins的思想模型能够考虑令人印象深刻的动机现象,包括认知和情感之间的关键发展联系,如何解决冲突的动机,以及对时刻行为的决定,以及个人如何通过从经验中出现的高度特殊目标,以及完整的先天,本能驱动器,激励。为了开始测试Tomkin模型的解释性,他的理论的关键组成部分已经以计算术语实施并在实验模拟中进行了测试。特别是,Tomkins的影响理论是他对思想的整体观点的分理论,已经针对主要研究目的。受影响理论被选为学习的焦点,因为它是Tomkins模型中最独特的组成部分,而许多作者,例如Nathanson(1992)和Schore(1994),认为这是他对对理解的主要贡献头脑。影响理论也有可能解释如何产生“初级”情绪如何产生的,并且可以随着时间的推移而导致成认知生成的“二次”情绪。 Reducer / Eutmenter(Larsen&Seratory,1991)和学习无助现象(Peterson,Maier,&Seligman,1993)被选中进行模拟目的。这些情感/行为现象已经反复记录在涉及生活科目的研究中发生。此外,这些现象处于自然/培育连续体的相对目的。对于减速器/增强者现象,情感激励行为的差异归因于天生的宪法因素。相比之下,学习的无助效应归因于环境经验的差异。因此,这些因果性不同的情感/行为倾向的模拟应该提供奥木金斯理论可以占该现象范围的有用初始测试。

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