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Modeling affect regulation and induction

机译:建模影响调节和归纳

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The ability to regulate one's affective state and to induce an affective state in another person is a key component of social and emotional interaction. In this paper we describe an architecture design aimed at modeling these two closely related processes. We first define the high-level functional components of each process, and then use these to refine the specific knowledge necessary for their implementation. Based on this analysis we propose a cognitive architecture capable of modeling affect regulation in the self, and affect induction in the other, We illustrate the functioning of this architecture by way of an example from a peacekeeping training simulation. The architecture is currently being implemented in the context of this simulation training task.
机译:调节一个人的情感状态和诱导另一个人的情感状态的能力是社会和情感互动的关键组成部分。在本文中,我们描述了一种旨在建模这两个密切相关过程的架构设计。我们首先定义每个过程的高级功能组件,然后使用这些来优化其实现所需的特定知识。基于该分析,我们提出了一种能够在自我中建模的认知架构,并在另一个中展示这种架构的诱导,从维持和平培训模拟中示出了这种架构的运作。该架构目前正在在此仿真训练任务的上下文中实现。

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