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An Isometric Joystick as a Pointing Device for Handheld Information Terminals

机译:一个等距操纵杆作为手持信息终端的指示设备

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Meeting the increasing demand for desktop-like applications on mobile products requires powerful interaction techniques. One candidate is GUI-style point-and-click interaction using an integrated pointing device that supports handheld use. We tested an isometric joystick for this purpose. Two prototypes were built. They were designed for thumb operation and included a separate selection button. Twelve participants performed point-and-select tasks. We tested both one-handed and two-handed interaction, and selection using the separate selection button and the joystick's integrated press-to-select feature. A notebook configuration served as a reference. Results for the handheld conditions, both one-handed and two-handed, were just slightly off those for the notebook condition, suggesting that an isometric joystick is suitable as a pointing device for handheld terminals. Inadvertent selection while moving the pointer yielded high error rates for all conditions using press-to-select. A separate select button is therefore needed to ensure accurate selection.
机译:满足对移动产品上桌面应用的日益增长的需求需要强大的交互技巧。使用支持掌上电脑使用的集成指向设备,一名候选者是GUI样式点击交互。我们为此目的测试了一个等距操纵杆。建立了两个原型。它们是为拇指操作而设计的,并包含一个单独的选择按钮。 12名参与者执行了点和选择任务。我们测试单手和双手交互,并使用单独的选择按钮和操纵杆的集成按键选择。笔记本电脑配置作为参考。单手和双手的手持条件的结果只是略微关注笔记本条件的结果,这表明等距操纵杆适合作为手持终端的指示装置。无意中选择在移动指针时,使用按键选择的所有条件产生高误差速率。因此需要单独的选择按钮以确保精确选择。

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