首页> 外文会议>Proceedings Graphics Interface 2001 Jun 7-9, 2001 Ottawa, Ontario >An Isometric Joystick as a Pointing Device for Handheld Information Terminals
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An Isometric Joystick as a Pointing Device for Handheld Information Terminals

机译:等距操纵杆作为手持信息终端的指示设备

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摘要

Meeting the increasing demand for desktop-like applications on mobile products requires powerful interaction techniques. One candidate is GUI-style point-and-click interaction using an integrated pointing device that supports handheld use. We tested an isometric joystick for this purpose. Two prototypes were built. They were designed for thumb operation and included a separate selection button. Twelve participants performed point-and-select tasks. We tested both one-handed and two-handed interaction, and selection using the separate selection button and the joystick's integrated press-to-select feature. A notebook configuration served as a reference. Results for the handheld conditions, both one-handed and two-handed, were just slightly off those for the notebook condition, suggesting that an isometric joystick is suitable as a pointing device for handheld terminals. Inadvertent selection while moving the pointer yielded high error rates for all conditions using press-to-select. A separate select button is therefore needed to ensure accurate selection.
机译:要满足对移动产品上类似桌面的应用程序不断增长的需求,就需要强大的交互技术。一种候选方案是使用支持手持式使用的集成定点设备进行GUI风格的点击交互。为此,我们测试了等距操纵杆。建造了两个原型。它们专为拇指操作而设计,并包括一个单独的选择按钮。 12名参与者执行了选择任务。我们测试了单手和双手交互,以及使用单独的选择按钮和操纵杆的集成按选功能进行选择。笔记本配置用作参考。手持式条件下的结果,无论是单手还是双手,都与笔记本电脑条件下的结果略有出入,这表明等距操纵杆适合用作手持终端的指示设备。在使用指针选择的所有情况下,移动指针时的疏忽选择都会产生较高的错误率。因此,需要一个单独的选择按钮以确保准确选择。

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