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Authoring the 'intelligence' of an educational game

机译:创作教育游戏的“情报”

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摘要

In this paper, we describe a frame-based production rule system that works as the Artificial intelligence Engine of an educational computer game. We discuss the need of an authoring environment clearly separated by the game in order to allow a technical staff without any skills in either Al or Computer Science to encode the "intelligence" of the game. Finally, we briefly introduce two graphical interface for authoring and testing frame hierarchies and production rules. The production rule system and the authoring tools have been developed in the context of a project funded by the European Community to develop a prototypical educational computer game.
机译:在本文中,我们描述了一种基于帧的生产规则系统,其作为教育计算机游戏的人工智能引擎。我们讨论了游戏明确分开的创作环境的需要,以允许技术人员没有任何技能,或者计算机科学中的任何技能,以编码游戏的“智能”。最后,我们简要介绍了两个图形界面,用于创作和测试帧层次结构和生产规则。生产规则系统和创作工具已经在欧洲共同体资助的项目中开发了开发原型教育计算机游戏。

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