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Model and authoring tool to help teachers adapt serious games to their educational contexts

机译:模型和创作工具,可帮助教师将严肃的游戏适应他们的教育环境

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After a study, we established that one of the obstacles of the adoption of serious games (SGs) by teachers was that they cannot shape their educational scenarios to their specific teaching context. The work we present in this paper tackles the general problem of designing tools to help them customise the educational scenarios of SGs. Our approach is to provide a model suited to describe SGs that are composed of several stages, and to provide its implementation in an authoring tool in order to help the teachers to visualise, modify and check the consistency of the scenarios. The evaluation of our model shows that it is capable of describing most of the SGs we targeted, and the first user tests of our authoring tool prototype are also promising.
机译:经过研究,我们确定教师采用严肃游戏(SGs)的障碍之一是,他们无法根据自己的具体教学环境来改变他们的教育情境。我们在本文中提出的工作解决了设计工具的一般问题,以帮助他们定制SG的教育场景。我们的方法是提供一个适合描述由多个阶段组成的SG的模型,并在创作工具中提供其实现,以帮助教师可视化,修改和检查场景的一致性。对我们模型的评估表明,它能够描述我们所针对的大多数SG,并且我们的创作工具原型的首次用户测试也很有希望。

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