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A distributed object-oriented framework for dependable multiparty interaction

机译:用于可靠多方交互的分布式面向对象框架

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In programming distributed object-oriented systems, there are several approaches for achieving binary interactions in a multiprocess environment. Usually these approaches take care only of synchronisation or communication. In this paper we describe a way of designing and implementing a more general concept: multiparty interactions. In a multiparty interaction, several parties (objects or processes) somehow "come together" to produce an intermediate and temporary combined state, use this state to execute some activity, and then leave this interaction and continue their normal execution. The concept of multiparty interactions has been investigated by several researchers, but to the best of our knowledge none have considered how failures in one or more participants of the multiparty interaction can be dealt with. In this paper, we propose a general scheme for constructing dependable multiparty interactions in a distributed object-oriented system, and describe its implementation in Java. In particular, we extend the notion of multiparty interaction to include facilities for handling exceptions. To show how our scheme can be used, we use our framework to build an abstraction mechanism that supports cooperative and competitive concurrency in distributed systems. This mechanism is then applied to program a system in which multiparty interactions are more than simple synchronisations or communications.
机译:在编程分布式面向对象的系统中,有几种方法来实现多处理环境中的二进制交互。通常这些方法仅小心同步或通信。在本文中,我们描述了一种设计和实施更一般概念的方式:多方面交互。在多群交互中,几个方(对象或进程)以某种方式“聚集在一起”以产生中间和临时组合状态,使用此状态执行一些活动,然后留下此交互并继续正常执行。几个研究人员已经调查了多分互动的概念,但对于我们知识的最佳来说,没有考虑如何处理多方互动的一个或多个参与者的失败。在本文中,我们提出了一种用于在分布式面向对象系统中构建可靠的多方交互的一般方案,并描述其在Java中的实现。特别是,我们将多方交互的概念扩展到包括处理异常的设施。为了展示我们的方案如何使用,我们使用我们的框架来构建一个抽象机制,支持分布式系统中的协作和竞争性并发性。然后应用该机制来编程一个系统,其中多群交互不仅仅是简单的同步或通信。

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