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Optimized distributed implementation of multiparty interactions with Restriction

机译:带约束的多方交互的优化分布式实现

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Using high level coordination primitives allows enhanced expressiveness of component-based frameworks to cope with the inherent complexity of present-day systems designs. Nonetheless, their distributed implementation raises multiple issues, regarding both the correctness and the runtime performance of the final implementation. We propose a novel approach for distributed implementation of multiparty interactions subject to scheduling constraints expressed by priorities. We rely on a new composition operator named Restriction, whose semantics dynamically restricts the set of interactions allowed for execution, depending on the current state. We show that this operator provides a natural encoding for priorities. We provide a knowledge-based optimization that modifies the Restriction operator to avoid superfluous communication in the final implementation. We complete our framework through an enhanced conflict resolution protocol that natively implements Restriction. A prototype implementation allows us to compare performances of different optimizations.
机译:使用高级协调原语可以增强基于组件的框架的表达能力,以应对当今系统设计固有的复杂性。但是,它们的分布式实现提出了多个问题,涉及最终实现的正确性和运行时性能。我们提出了一种新的方法,用于在多方交互的分布式实现中,以优先级表示的调度约束为前提。我们依赖于一个名为Restriction的新合成运算符,该运算符的语义会根据当前状态动态限制允许执行的一组交互。我们证明了该运算符为优先级提供了自然的编码。我们提供了一个基于知识的优化,该优化修改了Restriction运算符,从而避免了最终实现中的多余通信。我们通过增强的冲突解决协议来完善我们的框架,该协议本地实现了限制。原型实现使我们能够比较不同优化的性能。

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