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FOLEYAUTOMATIC: Physically-based Sound Effects for Interactive Simulation and Animation

机译:Foleyautom:互动模拟和动画的物理效果

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We describe algorithms for real-time synthesis of realistic sound effects for interactive simulations (e.g., games) and animation. These sound effects are produced automatically, from 3D models using dynamic simulation and user interaction. We develop algorithms that are efficient, physically-based, and can be controlled by users in natural ways. We develop effective techniques for producing high quality continuous contact sounds from dynamic simulations running at video rates which are slow relative to audio synthesis. We accomplish this using modal models driven by contact forces modeled at audio rates, which are much higher than the graphics frame rate. The contact forces can be computed from simulations or can be custom designed. We demonstrate the effectiveness with complex realistic simulations.
机译:我们描述了对交互式模拟的实际声音效果的实际合成算法(例如,游戏)和动画。使用动态仿真和用户交互,从3D模型自动产生这些声音效果。我们开发了高效,物理为基础的算法,可以通过用户自然的方式控制。我们开发有效的技术,用于生产高质量的连续触点声音,从视频速率运行的动态模拟,相对于音频合成缓慢。我们使用由以音频速率建模的接触力驱动的模型模型来完成此操作,这些模型远高于图形帧速率。可以从模拟计算接触力或可以定制设计。我们展示了复杂的现实模拟的有效性。

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