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Creating a Space System Ontology Using 'Fact Based Modeling' and 'Model Driven Development' Principles

机译:使用“基于事实的建模”和“模型驱动开发”原则创建空间系统本体

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In this practical paper we describe our ongoing project of building a candidate skeleton for the new Space System Ontology that is to be used by the space system community; starting from the vision: being able to achieve semantic interoperability instead of focusing on technical interoperability), through our approach: Fact Based Modeling (FBM) and Model Driven Development (MDD) and finally ending with the results: an Object Role Model containing the semantic model of the Space System Ontology. This project is based on the already existing meta-model of Arcadia, a field proven method for model based system engineering. By reverse engineering the UML-based meta-model of a tool supporting the method, we were able to remove the technical HOW's and restore the true conceptual meaning of the meta-model. We will describe the algorithms we used for automatically reverse engineering UML-based meta-models to ORM-models, we will talk about the value of connecting the conceptual model to real-life examples by visualizing, and introduce the process of automatically generating editors in order to verify completeness and correctness by populating the model. We will conclude with general findings while reverse engineering UML-based models and some tips on how to solve typical modeling problems that arises when transforming object oriented artifacts to their semantic equivalents.
机译:在这个实用的论文中,我们描述了建立候选人骨架的持续项目,用于空间系统社区要使用的新空间系统本体;从愿景开始:通过我们的方法来实现语义互操作性而不是专注于技术互操作性):基于事实的建模(FBM)和模型驱动开发(MDD),最终以结果结尾:包含语义的对象角色模型空间系统本体模型。该项目基于现有的Arcadia元模型,基于模型的系统工程的现场证实方法。通过逆向工程支持该方法的工具的基于UML的元模型,我们能够删除技术方法和恢复元模型的真正概念含义。我们将描述我们用于自动逆向工程基于UML的元模型的算法到ORM模型,我们将通过可视化将概念模型连接到现实生活示例的值,并介绍自动生成编辑器的过程通过填充模型来验证完整性和正确性。我们将通过一般性调查结果结束,同时逆向工程基于UML的模型以及如何解决在将面向对象的伪像转换为其语义等同物时出现的典型建模问题的一些提示。

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