首页> 外文会议>International Conference on Interactive Digital storytelling >Using Reverse Interactive Audio Systems (RIAS)to Direct Attention in Virtual Reality Narrative Practices: A Case Study
【24h】

Using Reverse Interactive Audio Systems (RIAS)to Direct Attention in Virtual Reality Narrative Practices: A Case Study

机译:使用反向交互式音频系统(RIAS)直接注意虚拟现实叙事实践:案例研究

获取原文

摘要

Game audio is widely implemented as being reactive to player actions and environmental influences. However, with virtual reality narratives, there is a growing need to be able to direct audience attention. ArrivalVR is the first nationally co-created storytelling project presenting curated immigration/migration stories of Americans in virtual reality (VR). In this paper, we discuss how reverse interactive audio systems could direct audience attention using ArrivalVR as a case study.
机译:游戏音频被广泛实现为对玩家动作和环境影响的反应。然而,通过虚拟现实叙述,越来越需要指导观众的注意力。 ArrivalVR是第一个国家共同创造的讲故事项目,在虚拟现实(VR)中提出了美国人的策划移民/移民案例。在本文中,我们讨论了逆交互式音频系统如何使用ArrivalVR指导观众的注意力。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号