首页> 外文期刊>BMC Medical Education >Is individual practice in an immersive and interactive virtual reality application non-inferior to practicing with traditional equipment in learning systematic clinical observation? A randomized controlled trial
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Is individual practice in an immersive and interactive virtual reality application non-inferior to practicing with traditional equipment in learning systematic clinical observation? A randomized controlled trial

机译:是在沉浸式和交互式虚拟现实应用中的个人练习,不逊于学习系统临床观察中的传统设备?随机对照试验

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The aim was to investigate if individual self-practice of the ABCDE approach (Airways, Breathing, Circulation, Disability, Exposure) in an immersive and interactive virtual reality (VR) application gave non-inferior learning outcome compared to using traditional equipment (TP) in first year medical and nursing students. A non-inferior parallel group randomized controlled trial. The study was linked to a regular teaching program conducted in August and September 2019. All students participated in a 15-min ABCDE introduction session, before they self-practiced the ABCDE approach for 20?min in either a fully immersive and interactive VR application using hand controllers with some haptic feedback (Individual VR) or with blood pressure gauge, ear-thermometer and oximeter (Individual TP). The primary outcome was the number of students who documented all the eight predefined observations in the ABCDE approach in the correct order in a practical test on an advanced simulator manikin with a time limit of 5?min, done immediately after the self-practice. The predefined one-sided non-inferiority limit was 13% points. Of all eligible students, 84% participated in the study and randomly allocated to VR (n?=?149) or TP (n?=?140). The primary outcome showed non-inferiority of the VR application with 24.8% in individual VR doing all observations in correct order compared to 27.1% TP (absolute difference 2.3% points, one sided 95% CI 2.3 to 10.8). The secondary outcomes were similar between the groups, but more students in VR reported liking the way they practiced (absolute difference 46% points, 95% CI 36.5 to 56.6) and that it was a good way to learn (36.9% points, 95% CI 26.8 to 47). VR also scored high on the System Usability Scale (mean difference 6.4% points, 95% CI 2.8–10.1). Individual self-practicing the ABCDE approach in VR was non-inferior to individual self-practicing with traditional equipment.
机译:目的是调查ABCDE方法的个人自我实践(航空公司,呼吸,循环,曝光,曝光),与使用传统设备(TP)相比,非较低的学习结果给出了非较低的学习结果在第一年医疗和护理学生。非劣质平行组随机对照试验。该研究与2019年8月和9月进行的定期教学方案有关。所有学生都参加了15分钟的ABCDE介绍会议,然后在自我练习ABCDE方法20?分钟内使用完全沉浸式和交互式VR应用程序手动控制器具有一些触觉反馈(单独的VR)或血压计,耳温计和血管计(个体TP)。主要结果是以正确的顺序在高级模拟器Manikin的实际测试中以正确的顺序在ABCDE方法中记录所有八个预定观测的学生人数,在自我练习之后立即完成。预定义的单面非较低限度为13%。在所有符合条件的学生中,84%参加了研究,随机分配给VR(n?=?149)或tp(n?=?140)。主要结果显示VR应用的非自卑敏,在单个VR中,以正确的顺序进行所有观察结果,与27.1%TP相比(绝对差2.3%,单侧95%CI 2.3至10.8)。次要成果在群体之间相似,但更多的学生在VR中报告了他们所练习的方式(绝对差异46%,95%CI 36.5至56.6),这是一个很好的学习方式(36.9%,95%,95% CI 26.8至47)。 VR还在系统可用性范围内得分高(平均差异6.4%,95%CI 2.8-10.1)。个人在VR中自练的ABCDE方法是非逊色于与传统设备的单独自行练习。

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