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A Method for Custom Movement Generation in Wireless Mobile Network Simulation

机译:无线移动网络仿真中自定义运动的方法

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Random motion is often used in evaluating performance of Mobile Ad hoc Networks (MANETs). Mobility pattern of nodes significantly affects performance of MANETs. In the simulation of large mobile networks, automated movement generators are used, such as the setdest utility in ns2. In this paper, we investigate the modifications to the standard setdest generator that specifies the motions along straight-line paths. We propose and implement a new method for movement generation for the ns2 simulator that specifies the node movements along curved paths generated using simple fractals. The new generator was successfully tested with the ns2 simulator. The results show that, in the random way point motion, only the node speed significantly affects MANET performance, and not the shape of the individual path segments taken by a node.
机译:随机运动通常用于评估移动临时网络的性能(船只)。节点的移动模式显着影响舰队的性能。在大型移动网络的仿真中,使用自动运动发生器,例如NS2中的SetDest实用程序。在本文中,我们调查了对标准SetDest生成器的修改,该发生器指定沿直线路径的动作。我们提出并为NS2模拟器实施了一种新的运动生成方法,它指定沿着使用简单分形生成的弯曲路径的节点移动。使用NS2模拟器成功测试新的发电机。结果表明,从随机方式运动,只有节点速度显着影响舰队性能,而不是节点拍摄的各个路径段的形状。

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