首页> 外文会议>International Conference on Applied Human Factors and Ergonomics >The Virtuality Continuum and Storytelling: Simulation, Interactivity, User Experience and Interaction Design in Virtual and Mixed Environments. A STEAM Based Approach
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The Virtuality Continuum and Storytelling: Simulation, Interactivity, User Experience and Interaction Design in Virtual and Mixed Environments. A STEAM Based Approach

机译:虚拟性连续性和讲故事:虚拟和混合环境中的仿真,交互,用户体验和交互设计。基于蒸汽的方法

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摘要

Virtual reality and digital environments are phenomena that have several theoretical and experimental approaches different domains research fields. The interactivity, simulation, or immersion in virtual environments help to set new research frameworks for using and implementing digital information and communication technologies. This fact contributes for several researches in order to develop new technological interactive and communicational systems. The relationships between environment, individuals and technology transform when interactive ICT systems are implemented, carrying research to new conceptual frameworks. The current research explores possibilities and potential of digital interactive and immersive environments, in order to contribute to set models to communicate with the technological interfaces, as well as designing new conceptual interaction systems. Thus, design of interactive systems needs to be focuses in practices such as user experience and interaction design, as well as integrate storytelling or specifications such as IMS LD, in order to improve the design of those systems. The research aims also focus in interdisciplinary such as approaches STEAM (Science, Technology, Engineering, Arts and Mathematics). Results describe how virtual reality or emerging ICT have a strong impact in the interaction between individuals and their environments, and open lines of research in aforementioned disciplines (interaction design, user experience, human-computer interaction, video game design or communication systems and processes, or ergonomics and cognitive science), improving interactive process between users, digital information and virtual and physic environments.
机译:虚拟现实和数字环境是具有不同的域的研究领域若干理论和实验方法的现象。在互动性,仿真,或在虚拟环境中帮助沉浸到使用和实现数字信息和通信技术设立了新的研究框架。这实际上是为了开发新技术的互动和沟通系统促进了一些研究。环境,个人和技术之间的关系变换交互时,ICT系统的落实,执行研究,以新的概念框架。目前的研究探讨的可能性和数字互动和沉浸式环境的潜力,以促进集模型与技术接口进行通信,以及设计新概念交互系统。因此,交互系统需求设计为重点的做法,如用户体验和交互设计,以及集成评书或规范,如IMS LD,以提高这些系统的设计。这项研究的目标也集中在跨学科,如接近STEAM(科学,技术,工程,艺术和数学)。结果描述虚拟现实或新兴信息通信技术如何在互动的个人和他们的环境,并在上述学科的研究(交互设计,用户体验开行,人机交互,视频游戏设计或通信系统和流程之间的强烈冲击,或人体工程学和认知科学),提高用户信息数字化和虚拟和物理环境之间互动的过程。

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