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Job Interview Game for High Functioning Autist

机译:求职游戏,高作业的自闭症

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摘要

We report on a job interview simulation game developed as part of the BRAINTRAIN project funded by the EU. The on-line accessible single-player 2D narrative game is adaptive to the trainees' (a) answering responses to questions by a virtual interviewer, (b) point of gaze towards the interviewer, and (c) his/her stress levels. Adaptiveness was realized by changing the game world in terms of more or less abstract interviewing questions, increasing or decreasing visual and audio clutter in the game interface. The game is intended to be an intervention instrument aiming to improve social communication and interaction skills. The target group are high functioning Autism Spectrum Disorder (ASD) adults. To test the feasibility of such a tool, we report on findings from a market study in terms of a SWOT analysis, and we show the results from a user study in terms of hypothesized effects on social skills improvements.
机译:我们报告作为由欧盟资助的Braintrain项目的一部分开发的求职仿真游戏。在线可访问的单人2D叙述游戏是自适应的(a)通过虚拟面试官的回答回答问题,(b)对面试官的凝视点,(c)他/她的压力水平。通过在游戏界面中的更多或更少抽象的面试问题,增加或减少游戏界面中的视觉和音频混乱的方面,通过改变游戏世界来实现自适应。游戏旨在成为一种旨在改善社会沟通和互动技能的干预仪器。目标组是高功率的自闭症谱系障碍(ASD)成年人。为了测试这种工具的可行性,我们在SWOT分析方面向市场研究报告了调查结果,我们在对社交技能改进的假设影响方面展示了用户学习的结果。

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