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Computing the Least-Core and Nucleolus for Threshold Cardinality Matching Games

机译:计算最少的核心和核心阈值基数匹配游戏

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In this paper, we study the algorithmic issues on the least-core and nucleolus of threshold cardinality matching games (TCMG). We first show that for a TCMG, the problems of computing least-core value, finding and verifying least-core payoff are all polynomial time solvable. We also provide a general characterization of the least core for a large class of TCMG. Next, based on Gallai-Edmonds Decomposition in matching theory, we give a concise formulation of the nucleolus for a typical case of TCMG which the threshold T equals 1. When the threshold T is relevant to the input size, we prove that the nucleolus can be obtained in polynomial time in bipartite graphs and graphs with a perfect matching.
机译:在本文中,我们研究了阈值基数匹配游戏(TCMG)的最小核心和核心算法问题。我们首先表明,对于TCMG,计算最少核心值的问题,发现和验证最不核心的回报是所有多项式时间可溶性。我们还提供了大类TCMG的最小核心的一般性。接下来,基于匹配理论中的Gallai-Edmonds分解,我们对阈值T等于1的TCMG的典型情况进行了核仁的简明配方。当阈值T与输入大小相关时,我们证明核仁可以在二分钟图和具有完美匹配的图表中获得多项式时间。

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