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Computing the Least-Core and Nucleolus for Threshold Cardinality Matching Games

机译:计算阈值基数匹配游戏的最小核和核

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In this paper, we study the algorithmic issues on the least-core and nucleolus of threshold cardinality matching games (TCMG). We first show that for a TCMG, the problems of computing least-core value, finding and verifying least-core payoff are all polynomial time solvable. We also provide a general characterization of the least core for a large class of TCMG. Next, based on Gallai-Edmonds Decomposition in matching theory, we give a concise formulation of the nucleolus for a typical case of TCMG which the threshold T equals 1. When the threshold T is relevant to the input size, we prove that the nucleolus can be obtained in polynomial time in bipartite graphs and graphs with a perfect matching.
机译:在本文中,我们研究了阈值基数匹配游戏(TCMG)的最小核和核仁上的算法问题。我们首先表明,对于TCMG,计算最小核心价值,寻找和验证最小核心收益的问题都是多项式时间可解的。我们还提供了一大类TCMG的最小核心的一般特性。接下来,基于匹配理论中的Gallai-Edmonds分解,对于典型的TCMG阈值T等于1,我们给出了核仁的简明公式。当阈值T与输入大小有关时,我们证明了核仁可以在多项式时间内在二部图和具有完美匹配的图中获得。

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