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Evaluation of a Template-Based Puzzle Generator for an Educational Programming Game

机译:基于模板的教育编程游戏评估基于模板的拼图发生器

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Although there has been much work on procedural content generation for other game genres, very few researchers have tackled automated content generation for educational games. In this paper, we present a template-based, automatic puzzle generator for an educational puzzle programming game called BOTS. Two experts created their own new puzzles and evaluated generator-generated puzzles for meeting the educational goals, the structural and visual novelty. We show that our generator can generate puzzles with expert-designed educational goals while saving experts more than 80% of creation time, and these puzzles exhibit structural and visual novelty compared to expert-created puzzles. The contribution of this work is defined and implemented the first template-based automatic puzzle generator that saves expert time while incorporating expert-designed educational goals and enhancing puzzle creativity.
机译:虽然对其他游戏的程序内容产生了很多工作,但很少有研究人员为教育游戏解决了自动化内容。在本文中,我们介绍了一个基于模板的自动拼图发生器,用于称为机器人的教育难题编程游戏。两位专家创建了自己的新谜题,并评估了发电机产生的谜题,以满足教育目标,结构和视觉新闻。我们展示我们的发电机可以通过专业设计的教育目标产生谜题,同时保存专家超过80%的创建时间,而这些谜题与专业创建的谜题相比表现出结构性和视觉新颖性。定义并实施了这项工作的贡献,并实施了基于模板的自动拼图发生器,可节省专业时间,同时包含专家设计的教育目标并增强益智创造力。

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