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A Computational Model Based on Symmetry for Generating Visually Pleasing Maps of Platform Games

机译:基于对称性的基于对称性的计算模型,用于在平台游戏的视觉上令人愉悦地图

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In this paper we introduce a computational model based on the concept of symmetry to generate visually pleasing maps of platform games. We cast the problem of generating symmetrical maps as an optimization task and propose a heuristic search algorithm to solve it. A user study using a platform game shows the advantage of our method over other approaches in terms of visual aesthetics and enjoyment. Another user study shows that our method is able to generate maps as visually pleasing as maps created by professional designers.
机译:在本文中,我们介绍了基于对称性概念的计算模型,以在平台游戏的视觉上令人愉悦的地图上产生。我们将产生对称地图的问题作为优化任务,并提出了一种启发式搜索算法来解决它。使用平台游戏的用户学习显示了我们在视觉美学和享受方面的其他方法的优势。另一个用户学习表明,我们的方法能够在视觉上获取地图作为由专业设计者创建的地图。

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