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Combining Gameplay Data with Monte Carlo Tree Search to Emulate Human Play

机译:将GamePlay数据与Monte Carlo树搜索结合起来,以模拟人类剧本

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Monte Carlo Tree Search (MCTS) has become a popular solution for controlling non-player characters. Its use has repeatedly been shown to be capable of creating strong game playing opponents. However, the emergent playstyle of agents using MCTS is not necessarily human-like, believable or enjoyable. AI Factory Spades, currently the top rated Spades game in the Google Play store, uses a variant of MCTS to control non-player characters. In collaboration with the developers, we collected gameplay data from 27,592 games and showed in a previous study that the playstyle of human players significantly differed from that of the non-player characters. This paper presents a method of biasing MCTS using human gameplay data to create Spades playing agents that emulate human play whilst maintaining a strong, competitive performance. The methods of player modelling and biasing MCTS presented in this study are generally applicable to digital games with discrete actions.
机译:Monte Carlo树搜索(MCT)已成为控制非玩家字符的流行解决方案。它的使用一再被证明能够创建强大的游戏播放对手。然而,使用MCTS的药剂的紧急运动机不一定是人类的,可信或愉快的。 AI工厂黑桃,目前谷歌播放商店中最受欢迎的黑桃游戏,使用MCT的变体来控制非玩家字符。与开发人员合作,我们收集了27,592场比赛的游戏数据,并在以前的研究中显示,人类参与者的游戏用品与非球员人物的游戏有很大不同。本文介绍了一种使用人类游戏数据偏置MCTS的方法,以创造模拟人类发挥的污点,同时保持强大,竞争的表现。本研究呈现的玩家建模和偏置MCT的方法通常适用于具有离散动作的数字游戏。

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