【24h】

Player Skill Modeling in Starcraft II

机译:播放技能在星际争霸II中建模

获取原文

摘要

Starcraft II is a popular real-time strategy (RTS) game, in which players compete with each other online. Based on their performance, the players are ranked in one of seven leagues. In our research, we aim at constructing a player model that is capable of predicting the league in which a player competes, using observations of their in-game behavior. Based on cognitive research and our knowledge of the game, we extracted from 1297 game replays a number of features that describe skill. After a preliminary test, we selected the SMO classifier to construct a player model, which achieved a weighted accuracy of 47.3% (SD = 2.2). This constitutes a significant improvement over the weighted baseline of 25.5% (SD =1.1). We tested from what moment in the game it is possible to predict a player's skill, which we found is after about 2.5 minutes of gameplay, i.e., even before the players have confronted each other within the game. We conclude that our model can predict a player's skill early in the game.
机译:星际争霸II是一个受欢迎的实时策略(RTS)游戏,其中玩家在网上竞争。根据他们的表现,球员排名为七个联赛中的一个。在我们的研究中,我们的目标是建造一个能够预测玩家竞争的联盟的玩家模型,使用他们的游戏中行为的观察。基于认知研究和我们对游戏的了解,我们从1297场比赛中提取了一些描述技能的许多功能。在初步测试之后,我们选择了SMO分类器来构建播放器模型,该播放器模型实现了47.3%的加权精度(SD = 2.2)。这构成了25.5%(SD = 1.1)的加权基线的显着改善。我们从游戏中的哪个时刻测试了,可以预测我们发现的球员的技能,我们发现了大约2.5分钟的游戏玩法之后,即,即使在球员在比赛中互相遇到彼此之前。我们得出结论,我们的模型可以在比赛中预测玩家的技能。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号