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Decision Making Styles as Deviation from Rational Action: A Super Mario Case Study

机译:决策制度作为理性行动的偏差:超级马里奥案例研究

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In this paper we describe a method of modeling play styles as deviations from approximations of game theoretically rational actions. These deviations are interpreted as containing information about player skill and player decision making style. We hypothesize that this information is useful for differentiating between players and for understanding why human player behavior is attributed intentionality which we argue is a prerequisite for believability. To investigate these hypotheses we describe an experiment comparing 400 games in the Mario AI Benchmark testbed, played by humans, with equivalent games played by an approximately game theoretically rationally playing AI agent. The player actions' deviations from the rational agent's actions are subjected to feature extraction, and the resulting features are used to cluster play sessions into expressions of different play styles. We discuss how these styles differ, and how believable agent behavior might be approached by using these styles as an outset for a planning agent. Finally, we discuss the implications of making assumptions about rational game play and the problematic aspects of inferring player intentions from behavior.
机译:在本文中,我们描述了一种将游戏方式建模的方法,作为从理论上的游戏近似的偏差。这些偏差被解释为包含有关玩家技能和玩家决策风格的信息。我们假设这一信息对于差异化,以鉴定为什么人类玩家行为是归因于我们所争论的意向性,这是可信度的先决条件。为了调查这些假设,我们描述了一个实验,比较了人类扮演的Mario Ai基准测试用400场比赛,由人类学理论播放AI代理的大约游戏。播放器操作的偏差与Rational Agent的操作的偏差受到特征提取,并将结果功能用于将播放会话群集成不同播放样式的表达式。我们讨论这些样式如何不同,以及如何通过使用这些样式作为规划代理的一开始就如何接近可达的代理行为。最后,我们讨论了对Rational Game Play的假设以及从行为推断球员意图的问题方面的影响。

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