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Interactive Hyper Spectral Image Rendering on GPU

机译:GPU上的交互式超光谱图像渲染

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摘要

In this paper, we describe a framework focused on spectral images rendering. The rendering of a such image leads us to three major issues: the computation time, the footprint of the spectral image, and the memory consumption of the algorithm. The computation time can be drastically reduced by the use of GPUs, however, their memory capacity and bandwidth (compared to their compute power) are limited. When the spectral dimension of the image will raise, the straightforward approach of the Path Tracing will lead us to high memory consumption and latency problems. To overcome these problems, we propose the DPEPT (Deferred Path Evaluation Path Tracing) which consists in decoupling the path evaluation from the path generation. This technique reduces the memory latency and consumption of the Path Tracing. It allows us to use an efficient wavelength samples batches parallelization pattern to optimize the path evaluation step and outperforms the straightforward approach when the spectral resolution of the simulated image increases.
机译:在本文中,我们描述了一个专注于光谱图像渲染的框架。这样的图像的渲染引导了我们的三个主要问题:计算时间,光谱图像的占用空间以及算法的存储器消耗。通过使用GPU可以大大减少计算时间,然而,它们的存储器容量和带宽(与它们的计算功率相比)受到限制。当图像的光谱尺寸将引起时,路径跟踪的直接方法将引导我们高存储器消耗和延迟问题。为了克服这些问题,我们提出了DPEPT(延迟路径评估路径跟踪),其包括从路径生成解耦路径评估。该技术降低了路径跟踪的内存延迟和消耗。它允许我们使用有效的波长样本批次并行化模式来优化路径评估步骤,并且当模拟图像的光谱分辨率增加时,优于直接的方法。

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