首页> 外文会议>International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications >Proposing a Co-simulation Model for Coupling Heterogeneous Character Animation Systems
【24h】

Proposing a Co-simulation Model for Coupling Heterogeneous Character Animation Systems

机译:提出用于耦合异构字符动画系统的共模仿真模型

获取原文

摘要

Nowadays, character animation systems are used in different domains ranging from gaming to production industries. The utilized technologies range from physics based simulation, inverse kinematics and motion blending to machine learning methods. Most of the available approaches are however tightly coupled with the development environment, thus inducing high porting efforts if being incorporated into different platforms. Currently, no standard exists which allows to exchange complex character animation approaches. A comprehensive simulation using these heterogeneous technologies is therefore not possible, yet. In a different domain than character animation, the Functional Mock-up Interface (FMI) has already solved this problem. Initially being tailored to industrial needs, the standards allows to exchange dynamic simulation approaches like solvers for mechatronic components. Recently, based on this standard, a novel concept has been proposed which allows to embed various character animation approaches within a common framework using so called Motion Model Units. In this paper, we extend the proposed Motion Model Unit architecture and present a novel co-simulation approach which orchestrates several sub-simulations in a common environment. The proposed co-simulation can handle concurrent motions, generated by heterogeneous character animation technologies, while creating feasible results. The applicability of the novel co-simulation approach is underlined by a user study.
机译:如今,字符动画系统用于不同的域,范围从游戏到生产行业。利用技术范围从基于物理学的仿真,逆运动学和运动混合到机器学习方法。然而,大多数可用方法都与开发环境紧密结合,从而诱导高档努力,如果被纳入不同的平台。目前,不存在任何标准,允许交换复杂的字符动画方法。因此,尚未实现使用这些异构技术的全面模拟。在不同的域中比角色动画,功能模拟界面(FMI)已经解决了这个问题。最初正在为工业需求量身定制,标准允许更换用于机电组件的求解器等求解器的动态仿真方法。最近,基于本标准,提出了一种新颖的概念,其允许使用所谓的运动模型单元在共同框架内嵌入各种字符动画方法。在本文中,我们扩展了所提出的运动模型单元体系结构,并提出了一种新颖的共模拟方法,其在普通环境中策划了多个子模拟。所提出的共模可以处理由异构字符动画技术生成的并发动作,同时创建可行的结果。通过用户学习强调了新颖的共模方法的适用性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号