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Physically-based Thermal Simulation of Large Scenes for Infrared Imaging

机译:基于物理的红外成像大型场景的热模拟

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Rendering large scenes in the thermal infrared spectrum requires the knowledge of the surface temperature distribution. We developed a workflow starting from raw airborne sensor data yielding to a physically-based thermal simulation, which can be used for rendering in the infrared spectrum. The workflow consists of four steps: material classification, mesh generation, material parameter assignment, and thermal simulation. This paper concerns the heat transfer simulation of large scenes. Our thermal model includes the heat transfer types radiation, convection, and conduction in three dimensions within the object and with its environment, i.e. sun and sky in particular. We show that our model can be solved by finite volume method and it shows good agreement with experimental data of the CUBI object. We demonstrate our workflow for sensor data from the City of Melville and produce reasonable results compared to infrared sensor data. For the large scene, the temperature simulation finished in appropriate time of 252 sec. for five day-night cycles.
机译:在热红外光谱中渲染大型场景需要了解表面温度分布。我们开发了一种从原始空中传感器数据开始的工作流程,从而产生了基于物理的热仿真,可用于在红外光谱中渲染。工作流由四个步骤组成:材料分类,网格生成,材料参数分配和热仿真。本文涉及大型场景的传热模拟。我们的热模型包括传热类型辐射,对流和物体内三维的传导,以及其环境,即特别是太阳和天空。我们表明我们的模型可以通过有限卷方法解决,并且与Cubi对象的实验数据显示出良好的一致性。我们展示了来自梅尔维尔市的传感器数据的工作流程,并与红外传感器数据相比产生合理的结果。对于大场景,温度模拟在适当的时间为252秒完成。五个夜间周期。

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