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(687) GRAPHIC PANELS DEVELOPMENT AS A VEHICULAR PLATFORM FOR THE ACQUISITION OF DIGITAL SKETCHING SKILLS

机译:(687)图形面板开发作为获取数字草图技巧的车辆平台

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The Millenial generation corners the majority of the current university student body, as well as of young professionals that start their path in the labor market. This generation shows clearly a preference for consuming digital contents, which are mainly based on the use of a graphic language. Therefore, there is somehow a certain concern in adapting the platforms used for disseminating academic contents (both in formal and informal contexts) to this novel paradigm, trying to boost, this way, their impact and retention on the target population, above mentioned. These graphical contexts are especially relevant in the communication processes that are related to creative work contexts, such is the design discipline, in all its various specialties. There, it is a common practice reinforcing oral contents with visual supporting materials in order to ease their comprehension. Concretely, in Digital Sketching it is usual resorting to presentations with examples of the results that have to be obtained, or to videos where the procedures to follow (to obtain these results) are showed. Lately, the use of methodologies as Flipped Learning, or of Informal Learning platforms, such as MOOCs, is becoming popular. Both base the communication processes on the use of Videos for Learning, thus aligning with the preferences of the younger generations and broadening the communication space outside the formal academic scope. However, despite the use of videos can be sometimes very didactic, they have some limitations when illustrating strategies for Digital Sketching. Videos in that latter context are usually divided into specificcontents covering ones: short videos focusing on concrete and narrowed down steps of the procedures, and procedural ones: long videos covering all the needed steps, from a beginning to an end. The first ones facilitate locating specific ideas, but hamper the mental structuring of a whole procedure sequence, as its different steps are presented in films. On the other hand, the second type allows a more integrated vision of the procedure, but they are cumbersome when needing to locate the point where a concrete idea is developed, throughout its length. Therefore, the analysis of the graphical language that is used in the Pinterest social network is particularly interesting. It is often based on the use of thematic boards where a collection of images is shown. Additionally, it is common finding, in that social network, visual sequential explanations on the procedure to follow for drawing elements of the human body (generally from a comic or illustration context). These kinds of displays allow easily communicating, at a glance, the whole procedure for developing a graphical element. So, they are not only an attractive language for the younger generations (which facilitates a closer dialogue with these graphical objects), but also help covering diverse ideas at a fast pace. Taking all this into account, our work proposes the use of sequential graphical boards, similar to the ones appearing at Pinterest, as a means for presenting tools, procedures and strategies for Digital Sketching. They will be centered in the exclusive use of graphical language as a vehicular platform for communicating and constructing graphical conceptual proposals for industrial design products, in their initial stage of the creative process.
机译:千年代世代的角落是目前大学的大多数学生机构,以及在劳动力市场开始走向的年轻专业人士。这一代显然偏好了消耗数字内容的偏好,主要是基于使用图形语言。因此,在某种程度上,在调整用于传播学术内容的平台(在正式和非正式环境中)的平台,试图提升,以这种方式,对目标人口的影响和保留,以上提到。这些图形上下文在与创造性工作环境相关的通信过程中特别相关,例如各种专业中的设计学科。在那里,它是一种常见的练习,加强口腔内容,以便缓解他们的理解。具体而言,在数字速写中,通常诉诸表现,其中包含必须获得的结果的例子,或者对遵循程序的程序(以获得这些结果)的视频。最近,使用方法是翻转学习的,或者是Moocs等非正式学习平台,正在变得流行。基于用于学习视频的通信过程,从而与年轻世代的偏好和拓宽在正式的学术范围之外的偏好方面对齐。但是,尽管使用视频可能有时非常谨慎,但在说明数字草图策略时,它们有一些限制。视频中的视频通常划分为特定文本涵盖的内容:短视频聚焦在具体并缩小程序的步骤,以及程序的步骤:从一个开始到结束时覆盖所有所需步骤的长视频。第一个有助于定位特定思想,但妨碍整个过程序列的精神结构,因为其不同的步骤在薄膜中呈现。另一方面,第二种类型允许更具综合的过程视觉,但是当需要定位在整个长度的情况下找到具体思想的点时它们很麻烦。因此,对Pinterest社交网络中使用的图形语言的分析特别有趣。它通常基于使用主题板,其中显示图像的集合。另外,在该社交网络中是常见的发现,对人体的拉伸元件的过程(通常来自漫画或插图上下文)的过程中的视觉顺序解释。这些类型的显示器允许一目了然地允许沟通整个过程,用于开发图形元素。因此,它们不仅是年轻世代的有吸引力的语言(这有助于与这些图形对象更仔细的对话),而且有助于以快速的速度覆盖不同的想法。考虑到所有这一切,我们的工作提出了使用顺序图形板,类似于出现在Pinterest的内容,作为提出数字草图的工具,程序和策略的手段。它们将以图形语言的独家使用作为一种用于沟通和构建工业设计产品的图形概念提案的图形语言,在创意过程的初始阶段。

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