首页> 外文会议>International Technology, Education and Development Conference >(254)CREATION OF A DIGITAL TRAINING PACKAGE FOR CANINE NEUROANATOMY FOR THE UNDERGRADUATE VETERINARY CURRICULUM
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(254)CREATION OF A DIGITAL TRAINING PACKAGE FOR CANINE NEUROANATOMY FOR THE UNDERGRADUATE VETERINARY CURRICULUM

机译:(254)为本科兽医课程创建犬神经衰老的数字训练包

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The current methods used to communicate and present the complex arrangement of vasculature oftenfalls short in undergraduate veterinary neuroanatomy training. The teaching resources currentlyavailable are primarily 2-Dimensional (2D)textbook diagrams, photographs and medical imagingscans showing a fixed viewpoint. 2D representations of 3-Dimensional (3D)objects unavoidably leadsto the loss of certain spatial information, which can present problems when translating the knowledgeacquired using these methods to the 3D patient.In recognition of these issues, the value of computer-assisted learning packages offering interactive3D anatomical models has long since been realized in medical education. The ability to view andmanipulate an object in 3D space has been shown to improve anatomical learning by allowing spatialrelationships, which are all too often unclear in 2D materials, to be fully appreciated and understood.Despite the routine usage of such technology in medical education, equivalent resources are scarce inveterinary education. It was therefore the aim of this project to develop an interactive application forundergraduate veterinary education to target the leading problems associated with learningneuroanatomy, primarily the inability of students to visualize the complex spatial arrangements of thecerebral vasculature from 2D resources.This project presents a method that has been successful in developing a 3D reconstruction of thecanine brain and associated vasculature through segmentation, surface generation and postprocessingof readily available medical imaging data. This reconstructed 3D model has beenimplemented into an engaging interactive application, designed using Unity 3D, with features including360° rotation, vessels highlighted and labeled on selection as well as the display of vessel-specificinformation. In addition to this, revision materials and opportunities for self-assessment were includedbased on content of the Bachelor of Veterinary Medicine and Surgery (BVMS)anatomy course at theUniversity of Glasgow, School of Veterinary Medicine.The lack of similar resources in this field suggests this workflow is original within a veterinary context.There is therefore great potential to explore this method further, and introduce a new dimension intoveterinary learning.
机译:目前用于沟通的方法,并呈现脉管系统经常暴力的复杂布置,在本科兽医神经衰老训练中。目前可用于的教学资源主要是二维(2D)教科书图,照片和医学图像显示固定视点。 3维(3D)对象的2D表示不可避免地引导某些空间信息的丢失,这可能在将知识的信息转换为3D患者时存在问题。在识别这些问题时,计算机辅助学习包的价值提供互动3D解剖模型已经在医学教育中实现了长期以来。已经证明了观看Andmanipute在3D空间中的物体的能力,通过允许施加空间reliprations来改善解剖学学习,这一切都经常在2D材料中经常不清楚,得到完全赞赏和理解。分析了这种技术在医学教育中的常规使用,相当于资源是稀缺的入侵教育。因此,这一项目的目的是制定互动申请,以违反兽医教育,以针对与学习相关的主要问题,主要是学生从2D资源中可视化其对象血管系统的复杂空间安排。这一项目提供了一种方法通过分段,表面生成和后处理易于使用的医学成像数据,成功地开发了Thecanine大脑和相关脉管系统的3D重建。该重建的3D模型已经匹配到使用Unity 3D的接合交互式应用中,具有包括360°旋转的功能,突出显示并在选择上标记的容器以及容器特定信息的显示。除此之外,还包括自我评估的修订材料和自我评估的机会对兽医学院的兽医和手术(BVMS)解剖学课程的内容,包括兽医学院。该领域缺乏类似的资源表明这一点工作流程是原始的兽医内容。因此,因此进一步探索这种方法的可能性很大,并引入了新的vilemens intovetery学习。

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