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(713) LEARNING AND PLAYING ENGAGING THE FIVE SENSES - LEARNING TOYS FROM IN-BETWEEN EDUCATION AND DESIGN

机译:(713)学习和使用五种感官 - 从教育和设计之间学习玩具

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Modern learning approaches (Gamelli 2001, Edwards, Gandini, Forman 2014, Rodari 2014) rely on all five senses by bringing the tangible aspect of the world back in learning processes and using the sensory qualities and aesthetics of the objects around us to research the world sense with childs (Sternberg 2009). The importance of play for children’s wellbeing has been acknowledged by the UN Convention on the Rights of the Child since 1989. Playing and learning are fundamental related to each other and research findings are presenting data about schools that are working very efficient on this relationship (Grey 2015, IPA 2013) The paper will present some results of an interdisciplinary research which tries to define theoretical bases, fundamental criteria and practical aspects, through which artefacts for learning can be developed through a dialogue between the sciences of the education and the design sciences. It will also review the examples of such artefacts for learning: learning toys. The interdisciplinary research (www.eddes.unibz.it) was conducted by the University of Bolzano fitting researchers and students of the Faculty of Education together with researchers and students of the Faculty of Design and Arts. The collaboration has developed purposes to promote creative learning by designers and educators, and combine the best of the worlds of design and school education (Camuffo, Dalla Mura 2016, Weyland 2017). Such collaborative intersection of education and design allowed primary school students to develop "objects-for-learning" in dialogue with the findings of designers. The aim of the academic laboratory at the Faculty of Education was to envelope with students learning toys which can sustain open and diversified learning forms and stimulate exploration and creativity (Munari 1977, Craft 2005, De Bono 2015). The paper will involve a discussion on the interdisciplinary criteria that guided the laboratory and focus on the potential of planning objects-for-learning with the appropriate balance among various educational issues (Munari 1981, 1985, Connor 2014, Farnè 2016, Preece, Rogers, Sharp 2014, Norman 2013).
机译:现代学习方法(Gamelli 2001年,爱德华兹甘迪尼,福尔曼2014年,Rodari 2014)依靠五个感带来一些学习过程中的世界回来的有形方面和使用对象的感官品质和美学我们身边来研究世界感与孩子的(2009斯腾伯格)。因为游戏对儿童的健康的重要性已经被确认了联合国儿童权利公约的1989年娱乐和学习是基本互相关联和相关研究成果,提出有关的工作非常有效的这种关系学校数据(灰2015年,IPA 2013)本文将介绍它试图界定的理论基础,基本标准和实践方面,通过学习文物可以通过教育,科学和设计科学之间的对话来开发的跨学科研究的一些成果。它也将审查这些文物的例子学习:学习玩具。跨学科研究(www.eddes.unibz.it)由博尔扎诺大学拟合研究人员和教育学部与研究人员和设计与艺术学院学生一起学生进行。此次合作已开发的目的由设计师和教育工作者,以促进创造性的学习,并结合最好的设计和学校教育的世界(Camuffo的,达拉村2016年,2017年韦兰)的。教育和设计的这种协作路口不准小学学生发展“的对象,为学习”对话与设计师的结果。在教育学部学术实验室的目的是与学生的学习玩​​具,可维持打开的信封和多元化的学习形式,激发探索和创造力(1977年穆纳里,2005年工艺,德博诺2015年)。本文将涉及跨学科标准的指导实验室和重点规划对象,对于学习各种教育问题之间的适当平衡的潜在的讨论(穆纳里1981年,1985年,康纳2014年,法尔2016年,普里斯,罗杰斯,夏普2014年,诺曼2013年)。

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