首页> 外文会议>International Technology, Education and Development Conference >(1028) THE HACKATHON MODEL AS A FRAMEWORK FOR COMPETENCE MAPPING OF RESEARCH, CONCEPTUAL IDEATION, TECHNICAL REALISATION AND ENTREPRENEURSHIP AT MASTERS LEVEL EDUCATION FOR FASHION-TECH DESIGN
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(1028) THE HACKATHON MODEL AS A FRAMEWORK FOR COMPETENCE MAPPING OF RESEARCH, CONCEPTUAL IDEATION, TECHNICAL REALISATION AND ENTREPRENEURSHIP AT MASTERS LEVEL EDUCATION FOR FASHION-TECH DESIGN

机译:(1028)Hackathon模型作为研究,概念性观念,技术实现和创业性的竞争力绘制,在时尚技术设计中的大师级教育

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Fashion-tech is an interdisciplinary field that intersects design, natural sciences, engineering, economics and management and defined as ‘technology that enables a fashion experience for the user wearing it or interacting with it’. Benchmarking research, conducted as part of the Education for Fashion-Tech (E4FT) project funded by Erasmus+, revealed that training at Master’s Level within this field is fragmented in terms of skills and knowledge required for business and product innovation. The aim of E4FT is to enhance the knowledge and skills of learners in the novel field of fashion-tech. This study draws upon a hackathon model as a framework to assess master’s student competences in research, conceptual ideation, technical realisation and entrepreneurship in fashion tech design and product development. This paper evaluates the findings from the hackathon event to underpin the development of a bespoke MA level programme in fashion-tech design within the project. A three-day hackathon, designed to test the limits of participant knowledge in the design and development process of fashiontech products, was carried out with a participant group of 23 MA level design and management students from University of Bor, University of the Arts London and Politecnico di Milano. Data on participant experience and perception of own knowledge and skills was collated via pre- and post-event surveys and analysed using statistical analysis. Findings revealed that perceived levels of competence in research, conceptual ideation, technical realisation and entrepreneurship increased by an average of 12,6% as a result of the hackathon. Furthermore, the participants found the hackathon approach a valuable and engaging learning method.
机译:时尚技术是一个跨学科领域,与设计,自然科学,工程,经济学和管理相交,并被定义为“技术,使用户能够与之交互或与之交互”。作为Erasmus +资助的时尚技术(E4FT)项目的一部分进行的基准研究,揭示了该领域内的硕士级别的培训在商业和产品创新所需的技能和知识中分散。 E4FT的目的是提高学习者在新颖的时尚技术领域的知识和技能。本研究借鉴了Hackathon模型作为评估硕士学位的研究,概念性思想,技术实现和时尚技术设计和产品开发中的技术实现和企业家的框架。本文评估了Hackathon事件的调查结果,以支持项目内的时尚技术设计中的定制MA级计划的发展。旨在测试时尚特技产品设计和开发过程中参与者知识的限制,是由来自伦敦大学的23 MA级设计和管理学生的参与者集团开展了参与者知识的限制。 PoliteCnico di Milano。关于参与者经验和对自己知识和技能的看法的数据是通过预先和事后调查来进行的,并使用统计分析进行分析。调查结果显示,由于Hackathon,研究的竞争力,概念性思想,技术实现和企业家的竞争力,平均增加了12,6%。此外,参与者发现Hackathon方法是一种有价值和接触的学习方法。

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