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Multi-Layered Design and Game-Based Learning as a Pedagogical Concept: How to develop proper behavior in ARPA simulator training

机译:基于多层设计和基于游戏的学习作为教学理念:如何在ARPA模拟器培训中开发适当的行为

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To become a professional master mariner one has to develop many different skills and have an understanding of how to act in different situations on the bridge. Within the master mariner program at Chalmers University of Technology, Sweden, simulation technologies are used to evolve pertinent skills within the educational program. A challenge with using a full scale simulator from the outset of the program is to get the students to develop both professional competencies and internalize tacit knowledge in the navigation of a ship when the interface of the simulator itself is quite demanding. By using an adaptive Multi-Layered Design approach in combination with game based learning, this paper proposes how to guide the student through a more summative learning process. The main idea is to grant limited access to what the students can do with some functions, and gradually turn on more functionality in order to develop certain experienced behaviors to get them to understand the logical approach behind selections and to make them think through why and when they should do things.
机译:成为一个专业的硕士船员,人们必须培养许多不同的技能,并了解如何在桥上的不同情况下采取行动。在Chalmers理工大学的主船员计划内,瑞典仿真技术用于在教育计划中发展相关技能。使用全规模模拟器从计划的一端使用全面模拟器的挑战是让学生在船舶的导航中,在模拟器本身的界面非常苛刻的情况下,在船舶的导航中建立专业能力并内化默契知识。通过使用自适应多层设计方法与基于游戏的学习结合使用,本文提出了如何通过更加总结的学习过程引导学生。主要思想是给予学生可以使用一些功能的有限访问,逐步打开更多功能,以便制定某些经验丰富的行为,让他们了解选择背后的逻辑方法,并使他们通过原因和何时思考他们应该做事。

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