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To Facilitate or Not? Understanding the Role of the Teacher in Using a Serious Game

机译:便于与否?了解教师在使用严重比赛中的作用

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The challenge of delivering personalized learning experiences in a large class, and through groups or teams, is an undertaking fraught with difficulties. Yet it is a necessary experience for engineering education since engineering in the real world are team-based events that build from individual knowledge. This paper reports on the learning of supply chain management (SCM), a fundamental component in engineering manufacturing operations and logistics planning. The study investigates the use of SHORTFALL a team-based game in conjunction with various degrees of facilitation, supported with taught material. Early results from two separate and independent studies indicate that the usefulness of using SHORTFALL in classes regarding the students' experience and learning outcomes depends on the prior knowledge of the students as well as on the use of an expert facilitator.
机译:在大班级和团体或团队中提供个性化学习体验的挑战是一个充满困难的承诺。然而,自现实世界的工程是从个人知识构建的基于团队的事件,这是工程教育的必要经验。本文报告了供应链管理(SCM),工程制造业务和物流规划中的基本组件。该研究调查了利用基于团队的游戏的使用与各种促进者一起使用,支持讲座材料。两个独立和独立研究的早期结果表明,在学生的经验和学习成果中使用课程缺失的有用性取决于学生的先验知识以及专家促进者的使用。

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