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Beyond Gambling Temptations: An Experimental Design Project to Detoxify Players from Irresistible Illusions of Gambling

机译:除了赌博的诱惑之外:一个试验设计项目,解除了赌博不可抗拒的幻想的玩家

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Last years have seen an increase diffusion of gambling in Italy: Italian population in 2011 spent around 80 million of euros playing games of chance [1], in spite of economic crisis. The increasing offer of gambling is partly tied to the increasing number of pathological gamblers. This paper aims to apply a design perspective - usually common in game design researches - on gambling interactive experience, understanding how games of chance are structured and how they are related to cognitive errors and superstitions that occur both in frequent or infrequent gamblers. As a first theoretical result we outlined an initial rhetoric framework of gambling, connecting cognitive errors and superstitions to the design and interactive attributes of games of chance, and supported by former researches in the field. Secondly, we suggested an experimental application of our approach suitable for further researches: a set of digital interactive artifacts, as serious games, providing meaningful gambling experiences and intended to lead players towards a new consciousness about their approach to games of chance.
机译:去年,在意大利赌博的增加,2011年的意大利人口约有8000万欧元的欧元玩机会游戏[1],尽管有经济危机。赌博的越来越多的报价部分与越来越多的病理赌徒相关联。本文旨在应用设计视角 - 通常在游戏设计研究中常见 - 关于赌博互动体验,了解机会游戏是如何结构的以及如何与频繁或频繁或不常见的赌徒发生的认知错误和迷信相关。作为一个第一个理论结果,我们概述了博弈的初始修辞框架,将认知错误和迷信与机会游戏的设计和互动属性联系起来,并由现场的前研究支持。其次,我们建议采用适合进一步研究的方法的实验应用:一系列数字互动文物,作为严肃的游戏,提供有意义的赌博经验,并旨在引导参与者对他们对机会游戏方法的新意识。

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