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The Application of Creative Play Approach Model on Improving Passing and Dribble Learning Outcomes in Football Game

机译:创意游戏方法模型在足球比赛中改善传球和运输学习成果的应用

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The purpose of this research is to explore the improvement of football learning outcomes (passing and dribble) through a creative play approach at class VII of students at Junior high School 24 Makassar. The research method in this study used the class action research approach. The instrument used in this study is a portfolio sheet. Based on the results of the research, in the form of initial activities, follow-up activities (cycle I) and cycle II through a model of creative play approach, it is found that the ability to improve passing and dribbling ball has been significantly improved in playing football. In the initial cycle, only 30% of students completed the actions in learning, and 70% of students have incomplete actions. The result also indicates that there was an increase of up to 53.33% in the first cycle and 93.33% in the second cycle. Therefore, the conclusion is that the creative play approach can increase the value of learning outcomes from 69.4 to 81.9.
机译:本研究的目的是通过在初中24张麦克斯队的学生VII级的创造性的游乐方法来探讨足球学习成果(通过和运行)的改善。本研究中的研究方法使用了课堂动作研究方法。本研究中使用的仪器是一种投资组合表。基于研究结果,以初始活动的形式,通过创造性戏剧方法的模型,以初始活动,后续活动(周期I)和周期II,发现改善通过和运球的能力得到了显着改善在踢足球。在初始周期中,只有30%的学生完成了学习的行动,70%的学生有不完整的行动。结果还表明,第一次循环中增加了53.33%,第二个循环中的93.33%。因此,结论是创造性的游戏方法可以将学习成果的价值从69.4增加到81.9。

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