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Supporting Rereadability through Narrative Play

机译:通过叙事戏支持reReabity

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In this paper, we investigate the use of narrative play as a means of encouraging rereading in interactive stories. To explore this, we created a storytelling game in which the reader/player takes on the role of a film director whose objective is to shoot a film in the face of a series of complications. We discuss the iterative design and playtesting of the prototype of our game, and argue that our design encourages a different type of rereading which involves a shift away from the usual concern for "narrative closure" and more towards a desire to do better. We also discuss the use of storytelling games as a way to explore new forms of interactive storytelling by focusing on the mechanics of interactive storytelling, rather than technical implementation details, without losing sight of the need for an eventual computer-based implementation.
机译:在本文中,我们调查了叙事游戏的使用作为鼓励互动故事的手段。为了探索这一点,我们创建了一个讲故事的游戏,其中读者/球员占据了电影导演的角色,其目的是面对一系列并发症的拍摄电影。我们讨论了我们游戏原型的迭代设计和播放,并争辩说我们的设计鼓励不同类型的重读,这涉及远离通常关注的“叙事闭合”和更多旨在更好的欲望。我们还讨论了使用讲故事的游戏作为探索新形式的互动讲故事的一种方法,专注于互动讲故事的机制,而不是技术实现细节,而不会忽视需要最终的基于计算机的实现。

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