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A Hybrid Game Contents Streaming Method: Improving Graphic Quality Delivered on Cloud Gaming

机译:混合游戏内容流媒体方法:提高云游戏中提供的图形质量

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The emerging Cloud Gaming Service provides highly accessible video gaming experience. However, in term of the gaming quality, Cloud Gaming is not competitive to rival with traditional gaming because of network constraints. Especially, 3D game contents streamed as encoded video sequence is suitable in a network environment, but the resulted lower graphic quality may not meet client's demand. Therefore, we propose a Hybrid-Streaming System that aims at improving graphic quality delivered on Cloud Gaming. By utilizing available rendering power from both Cloud Server and client's PC, the system distributes rendering operations to both sides to achieve the desired improvement. Quantitative results show the improvement of graphic quality from the proposed method, as well as reducing server's workload and attaining acceptable network bandwidth consumption.
机译:新兴云游戏服务提供高度可访问的视频游戏体验。然而,在游戏质量的期限中,由于网络限制,云游戏与传统游戏的竞争对手并不竞争。特别是,流为编码视频序列的3D游戏内容适用于网络环境,但导致的较低图形质量可能不符合客户的需求。因此,我们提出了一种混合流系统,旨在提高在云游戏上提供的图形质量。通过利用来自云服务器和客户端的PC的可用渲染电源,系统将渲染操作分配给双方以达到所需的改进。定量结果表明,从所提出的方法提高图形质量,以及减少服务器的工作量并获得可接受的网络带宽消耗。

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