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Validating the Creature Believability Scale for Videogames

机译:验证视频游戏的生物可信度规模

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We present the validation of a scale to assess creature believability in videogames. We define Creatures as all zoomorphic entities not qualifying as fundamentally human-like, whether possessing or not anthropomorphic features. The scale, derived from a previous research, contains 26 items in 4 dimensions - Biological/Social Plausability, Relationship with the Environment, Adaptation, and Expression. The results of a Confirmatory Factor Analysis, using 19 subjects, originated a model with 4 factors, a CFI of 0.795, and RMSEA of 0.111. While not a good fit, it is very close to a mediocre fit, which is a potentially promising result. Further validation is needed with more subjects in the future.
机译:我们介绍了一种规模,以评估电子游戏中的生物可信度。我们将生物定义为所有的变焦实体,没有资格率为基本上是人类的,无论是否具有或不具有拟人的特征。来自以前研究的规模,包含4个维度的26个项目 - 生物/社会合理性,与环境的关系,适应和表达。使用19个受试者的确认因子分析结果起源于4个因素,CFI为0.795的模型,RMSEA为0.111。虽然没有良好的契合,但它非常接近平庸的合适,这是一个潜在的有希望的结果。需要进一步验证未来更多主题。

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