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Validating the Creature Believability Scale for Videogames

机译:验证电子游戏的生物可信度量表

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We present the validation of a scale to assess creature believability in videogames. We define Creatures as all zoomorphic entities not qualifying as fundamentally human-like, whether possessing or not anthropomorphic features. The scale, derived from a previous research, contains 26 items in 4 dimensions - Biological/Social Plausability, Relationship with the Environment, Adaptation, and Expression. The results of a Confirmatory Factor Analysis, using 19 subjects, originated a model with 4 factors, a CFI of 0.795, and RMSEA of 0.111. While not a good fit, it is very close to a mediocre fit, which is a potentially promising result. Further validation is needed with more subjects in the future.
机译:我们提出了一种评估电子游戏中生物可信度的量表。我们将生物定义为所有不具备人类基本特征的动物形态实体,无论它们是否具有拟人化特征。该量表是根据先前的研究得出的,包括4个方面的26个项目-生物/社会合理性,与环境的关系,适应和表达。验证性因素分析的结果使用19名受试者,建立了一个具有4个因素的模型,CFI为0.795,RMSEA为0.111。虽然不合适,但非常接近中等,这是一个潜在的有希望的结果。将来需要对更多的主题进行进一步的验证。

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