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Linking Normative and Descriptive Research with Serious Gaming

机译:与严肃游戏联系起规范性和描述性研究

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The human element in the design of large, complex systems continues to be a limiting factor for projects to stay on budget and realize their potential. Current systems engineering research produces methods validated against the human element in different ways, but they, on their own, do not necessarily contribute to a fundamental understanding of systems engineering. This paper proposes a research framework that couples normative and descriptive approaches for studying human behavior to search for regularities in engineering decision making and stress claims and methods against scenario perturbations. The framework is built upon serious gaming as a mechanism for experimentation. Serious gaming has a long history in the domain of education and training but has been sparsely used as a research tool; therefore, its effectiveness in this capacity is not readily known. To test the viability of the proposed framework and the quality of data it produces, a game is designed to assess the sunk cost effect in engineers and results are compared to those found in the literature. Preliminary gameplay results from an undergraduate subject pool correlate to survey results found in the literature lending to the credibility of gaming as a mechanism of experimentation.
机译:在大型复杂系统的设计中的人类元素仍然是留在预算的项目的限制因素,并实现其潜力。目前的系统工程研究会以不同方式验证对人类元素验证的方法,但他们独立地不一定有助于对系统工程的基本理解。本文提出了一种研究框架,其致耦合规范性和描述性方法,用于研究人类行为,以寻找工程决策和应力索赔和反对情景扰动方法的规律。该框架是在严肃的游戏中建立的,作为实验的机制。严肃的游戏在教育和培训领域有悠久的历史,但已经稀疏地用作研究工具;因此,其在这种能力中的有效性并不易于知道。为了测试所提出的框架的可行性和它产生的数据质量,游戏旨在评估工程师的沉没成本效果,结果与文献中的那些进行比较。本科主体池的初步游戏结果与文献中发现的调查结果相关,以便游戏的可信度作为实验机制。

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