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Delivery Rate and Routing Overhead Analysis with Salvage in Collaborative On-Line Game Playing

机译:交付率和路由开销分析与抢救在线游戏中的抢救

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A game theoretic method, called collaborative On-line Game Playing, is to execute a collaborative application in dense multi-hop MANET (mobile Ad Hoc network). The players of the game collaborate together with their neighbors, each moving towards next arbitrary position at any time. In the netwoThrk, data should be distributed reliably and efficiently among hosts for consecutive playing with limited energy. Therefore, in this paper, routing salvage is advanced to ensure data reliable and efficient. We firstly propose the formula for routing salvage probability. Then, the formulations of network overhead and routing delay with parameter TTL (Time to Live) are constructed. Simulation results show that: 1.The analysis of salvage probability is accurate; 2.The routing salvage and TTL in route cache improve the delivery rate in the network. 3.Routing salvage and the optimal TTL reduce the overhead and routing delay in MANET.
机译:一种名为COLLABORATIVE在线游戏的游戏理论方法,是在密集的多跳船长(移动临时网络)中执行协作应用。游戏的球员与他们的邻居共同合作,每次都随时向下一个任意位置移动。在NetWothrk中,数据应在主机之间可靠,有效地分发,以便连续使用有限的能量。因此,在本文中,先进的路由打捞以确保数据可靠和高效。我们首先提出了用于路由持续损失概率的公式。然后,构建了具有参数TTL的网络开销和路由延迟的配方(实现时间)。仿真结果表明:1。挽救概率分析是准确的;路由缓存中的路由救助和TTL提高了网络中的交货率。 3.排除救助和最佳TTL减少了MANET中的开销和路由延迟。

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