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The effect of family therapy on the changes in the severity of on-line game play and brain activity in adolescents with on-line game addiction

机译:家庭治疗对在线游戏成瘾的青少年在线游戏和大脑活动变化的影响

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摘要

We evaluated whether a brief 3-week family therapy intervention would change patterns of brain activation in response to affection and gaming cues in adolescents from dysfunctional families who met criteria for on-line game addiction. Fifteen adolescents with on-line game addiction and fifteen adolescents without problematic on-line game play and an intact family structure were recruited. Over 3 weeks, families were asked to carry out homework assignments focused on increasing family cohesion for more than 1 hour/day and 4 days/week. Before therapy, adolescents with on-line game addiction demonstrated decreased activity as measured by functional magnetic resonance imaging (fMRI) within the caudate, middle temporal gyrus, and occipital lobe in response to images depicting parental affection and increased activity of the middle frontal and inferior parietal in response scenes from on-line games, relative to healthy comparison subjects. Improvement in perceived family cohesion following 3 weeks of treatment was associated with an increase in the activity of the caudate nucleus in response to affection stimuli and was inversely correlated with changes in on-line game playing time. With evidence of brain activation changes in response to on-line game playing cues and images depicting parental love, the present findings suggest that family cohesion may be an important factor in the treatment of problematic on-line game playing.
机译:我们评估了一个短暂的3周的家庭治疗干预是否会改变脑激活模式,以应对青少年的感情和游戏线索,来自符合在线游戏成瘾标准的功能失调家庭。招募了十五名青少年,招募了无问题的在线游戏和无成问题的十五名青少年和完整的家庭结构。 3周内,家庭被要求进行家庭作业,专注于增加家庭凝聚力超过1小时/天,每周4天。在治疗前,具有在线游戏成瘾的青少年在尾状,中间时颞波动和枕叶内通过尾部,中间颞叶和枕叶中的功能磁共振成像(FMRI)测量了降低的活性,响应于描绘父母的亲情和中间和劣等的增加的活动在线游戏的响应场景中,相对于健康的比较科目。在治疗3周后3周治疗后的感知家庭内聚力的改善与尾骨核的活性增加有关,响应于感情刺激,与在线游戏时间的变化相反。通过脑激活的证据,响应于在线游戏发挥父母爱的线索和图像的响应,本结果表明,家庭凝聚力可能是治疗问题在线游戏的重要因素。

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